Here is where you find the password. It is: twilwar
The password isn't a top-secret. It's only there to limit the change of other players joining one of our server while a match is going on (our way of reducing network traffic).
The winners brackets are the brackets from which each team starts. If you look at the brackets here, then you see two bracket trees. A top bracket tree and a bottom bracket tree. The winners brackets is the top tree. It's the tree where all teams do start at the beginning of the tournament. The losers brackets (we know it sounds depressing but that is the common word for that bracket tree) is the bottom bracket tree. Those brackets will be filled by the teams that did where in the winners brackets and did lose a Bolt Cup round (see below) there. If a team loses while being in the losers brackets, then that team is out of the tournament.
A Bolt Cup round (or tournament round) is represented by the matches within 1 column of either the winners brackets or the losers brackets. In each Bolt Cup round the teams play against one opponent (and one only).
Per Bolt Cup round only 1 map is played. Which map that will be will be decided by the TWIL Staff by means of map draws before the start of the round. For the first round in the winners brackets the map CD-Station was drawn. This means that for each Bolt Cup round all teams will play the same map only.
Countdown is the selected game-type for the Bolt Cup.
The top team within a bracket pair is considered to be the home team. The bottom team in a bracket pair is considered the away team.
A Bolt Cup round consists out of two Countdown matches. For the first match the home team starts as Axis and the away team as Allies. For the second match the home team starts as Allies and the away team as Axis. A match itself is a standard RO2 Countdown match. It starts directly after all players have readied up in the lobby and ends when the RO2 engine announces a winner (thus when it starts to reload the map). The sequence for a Bolt Cup round is:
Only players that are in a team rooster are authorized to play on our servers and only if they were added to 24-hours prior to the match start. More about this rule can be read in section ROSTER RULES & PLAYER ELIGIBILITY of our general rules. You can find those here.
We expect the teams to cooperate in arranging matches. However if a team doesn't then the other team has to submit a support ticket using our ticket system here. If done, then a TWIL admin will contact the leaders of both teams. It might be that the TWIL admin will request conversation proof. Therefore we advice to always make screenshots of the chat with the leader of the opponent team in case of arranging matches. Even if there is no conflict yet.
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